
Finally! Progress!
Did a playblast of the 360 shot of the robot. Taking 47 seconds. as opposed to the 38 i was planning on. either i'll shorten it, or maybe rework something. i'm still thinking about doing countering shots, so maybe the hero gets a 360 shot as well. I dunno. I like the 360 shot of the robot, but i think i may have to lose it in favor of some more western-style countershots.
As far as establishing heros and villains, i talked with my composer, jason, and he suggested that i insert a shot of the city at the begining of the piece. he even planned two versions of my score (1 with the shot, 1 without). I'm thinking of putting that in, with smoke coming from a section, establishing the robot as a threat. then a cut showing the robot amongst the damage, which should establish him as the villain. plus some more subtle things i initially planned on, like red for most of the armor, and the link between him and Dr. Skull will be set up by the 360 shot that travels into his head, and shows the same view that Dr. Skull is seeing.
i'll do at least 2 more animatics for next week.
Finally, and bestest, I started modeling the robot. I have the lower half done, though i've talked to some people, who suggested i rework the joints to be more complicated, since basic ball joints don't show off my modeling skills. so i intend on reworking those, and maybe adding a bit more detail in the hip and shin area.
and you'll notice i moved that third leg to the back for those of you with filthy minds. kidding. but honestly, i did not notice that until somebody pointed it out.
and i aim to have the rest of the robot done for next week (except the head).
there ya go
Adi-Diddly-Dios. (that's 'adios' flanders-style)



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